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Pokemon SoulSilver (No Pokewalker)

Pokemon SoulSilver (No Pokewalker)

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Description

Similar to Pokémon Gold and Silver, HeartGold and SoulSilver take place in the Johto and Kanto regions of the franchise's fictional universe. The universe centers on the existence of creatures, called Pokémon, with special abilities. The silent protagonist is a young Pokémon trainer who lives in New Bark Town. At the beginning of the games, the player chooses either a Chikorita, Cyndaquil, or Totodile as their starter Pokémon from Professor Elm. After performing a delivery for the professor and obtaining a Pokédex, he decides to let the player keep the Pokémon and start them on a journey.
The goal of the game is to become the best trainer in Johto and Kanto, which is done by raising Pokémon, completing a catalogue of Pokémon called a Pokédex, defeating the eight Gym Leaders in Johto for Gym Badges, challenging the best trainers in the region known as the Elite Four and the Champion, and then defeating the eight Gym Leaders in the Kanto region. Finally, the player may face off against Red atop Mt. Silver, who serves as the game's final boss.
Throughout the game, the player will battle against members of Team Rocket, a criminal organization originally from Kanto. They were originally defeated by the protagonist of FireRed and LeafGreen, and have attempted to come back as an organization, while awaiting the return of their leader, Giovanni. To attempt to contact him, they take over the radio tower and broadcast a message calling out to him.
While being the remakes of Gold and Silver, the games tie in plot elements of Crystal as well, such as the added emphasis on Suicune over the other legendary beasts, as well as the post-ending Battle Frontier. (In Crystal, only the Battle Tower was available.) Additionally, Johto and Kanto were given Generation IV features such as Pal Park.
During certain points in the game, the player's rival will battle the protagonist in a test of skills. Throughout the game, the player encounters Kimono Girls. After battling all of them in a row, they allow the player to encounter a legendary bird specific to each game (Ho-Oh in HeartGold, and Lugia in SoulSilver). As per the originals, the other Pokémon can be obtained later on.
Gameplay[edit]
See also: Gameplay of Pokémon
A pre-teenaged boy with black hair and a black and yellow baseball cap stands inside a dark, rocky, cave-like area. A small, blue, crocodile-like Pokémon stands behind him. Standing elsewhere in the area are two young men and one young woman, all wearing black clothes and beanies, and two small, pink, quadrupedal Pokémon.
The player first encounters a member of Team Rocket in Slowpoke Well. The player's Totodile, who is one of the game's three possible Starter Pokémon, follows him.
Pokémon HeartGold and SoulSilver are role-playing video games with adventure elements. The basic mechanics of the games are largely the same as their predecessors'. As with all Pokémon games for hand-held consoles, gameplay is viewed from a third-person overhead perspective, and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures his party, items, or gameplay settings. The player begins the game with one Pokémon and can capture more using Poké Balls. The player can also use the Pokémon to battle or deceive others, often forming alliances or trends via the Team Rocket networks.[5]
When the player encounters a wild Pokémon or is challenged by a trainer to a battle, the screen switches to a turn-based battle screen where the Pokémon fight. During battle, the player may fight, use an item, switch the active Pokémon, or flee (the last is not an option in battles against trainers). Pokémon have hit points (HP), which is displayed during combat; when a Pokémon's HP is reduced to zero, it faints and cannot battle unless taken to a Pokémon Center or healed or revived with a Pokémon skill or item. If the player's Pokémon defeats the opposing Pokémon (causes it to faint), it receives experience points. After accumulating enough experience points, it will level up; most Pokémon evolve into a new species of Pokémon when they reach a certain level, or when certain conditions are met (commonly, how much a Pokémon statistically 'likes' its trainer)

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